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Manaless force dredge
Manaless force dredge











manaless force dredge

Manaless is never going to get out of *glass-cannon* territory against terminal hate, riding the blue.Ĥx Amalgam in the list IMO will significantly improve the Blue counter plan, but think about how high your blue would be in the majority of matchups, postboard. Postboard, siding in Disrupting Shoal, Mindbreak Trap helped to get Force into *viable* territory, but Shoal is often impotent to hate, Trap is only useful against certain opponents, and siding in all 8 just to satisfy force, when a card like Trap won't actually be useful, isn't ideal. The amount of times I had a Force in hand but couldn't actually use it was significant, however the *threat* of Force did seem to make some opponents' play more cautiously once they knew you were playing it, especially if you managed to fire off a Probe to see their hand. I was running Force in the main for a total of 16 This was before amalgam was printed obviously. You may be able to find info on my findings early in this thread or in the old manaless thread. Off course they count.but if you have no aditional u cards seems weak.Īnyway this hypothesis need to be tested in a real field, NOW!I ran the blue-force manaless list exclusively for around 6 months. it's super stable and fun to play! Here's the current list with the two sideboards I'm experimenting with: It might not be better than the combo lists, but it's fun as hell.I think you are right, swapped to 3 Pharaohs, 3 Gigapedes and 3 Gravecrawlers. It's awesome to see other people messing around with Horde Mode.

manaless force dredge

The list is stable as it is so I don't really know if you'd want to switch 4 Timewalks for other cards, but it absolutely does not hurt to try! They do some much needed discouraging to your opponent whenever he thinks of attacking. I'd switch a Shambling Shell and/or a Gigapede for 2 Vengeful Pharaoh.













Manaless force dredge